
USA LIGHT TANKS


Tier 1: T1 CUNNINGHAM
Weaponry
DPM 900
Damage 30
Penetration (mm) 33
Reload time (sec) 8
Rate of fire (rnds/min) 30
Clip size 5
Clip damage 150 / 2s
Intra-clip reload 0.50
Aim time (sec) 2.50
Dispersion 0.51
… moving 0.36
… tank traverse 0.36
… turret traverse 0.14
… after firing 4
… damaged 2
· · ·
Damage vs. modules 50
Caliber (mm) 37
Shell velocity (m/s) 600
Max range (m) 400
Ammo capacity 230
Potential damage 6,900
Shell cost 0
Mobility
Top speed (km/h) 41
Reverse speed (km/h) 10
Power (hp) 132
Power/weight (hp/t) 17.47
Tank traverse (°/sec) 43.81
Effective traverse
… hard (°/sec) 44.03
… medium (°/sec) 40.03
… soft (°/sec) 20.97
Terrain resistance
… hard 0.96
… medium 1.05
… soft 2.01
· · ·
Gun elevation (°) 20
Gun depression (°) 7
Gun traverse (°/sec) 43.75
Gun traverse range (°) -180 / 180
Turret traverse (°/sec) 35
Everything Else
Hull armor (mm) 9.5 / 6.3 / 6.3
Turret armor (mm) 9.5 / 6.3 / 6.3
Track armor (mm) 5
· · ·
Health 250
Engine health 58
Track health 50
… repaired 40
Ammo rack health 70
… repaired 48
Fuel tank health 100
… repaired 40
· · ·
Max load (kg) 8,300
Total weight (kg) 7,555
· · ·
Stationary camo (%) 12.76 / 2.49
Moving camo (%) 9.58 / 1.87
· · ·
View range (m) 280
Radio range (m) 265
Fire chance 20%
Tank cost 0
Description
Fully upgraded, it is a nimble but fragile tank, so staying mobile and performing hit-and-run attacks is essential. Other than its speed, something unique to this tank at this tier is the semi-automatic gun. This gun has a 5-round magazine and functions the same way as the French autoloaders. They can fire their whole magazine in quick succession, but then have a long reload time for next five rounds. Remember, every tank the T1 Cunningham encounters will have more armor, so try to avoid drawn-out slugging matches.
Strengths
Good engine power and top speed.
Semi-automatic gun.
Very high burst damage from 37 mm Semiautomatic Gun M1924 can kill every tier 1 tank if all shells hit the target.
Good magazine capacity.
Fast reload on 37 mm Gun M1916.
Weakness
Thin hull and turret armor.
Low penetration.
Poor aim time and gun elevation.
No longer gets the powerful 20mm autocannon or the Browning since update 9.14.
Weak spots
Tier 1 so everything is a weak spot.
Research Order
Research the 37 mm Semiautomatic Gun M1924, as it has better penetration, a higher rate of fire, and is more accurate than the starting gun. It is also the only thing you can research at this tier, besides the next tier tank.
Suggested Equipment
Tier 1 gets no equipment.
Leads To
T1 Cunningham leads to the M2 Light Tank.
Target Damage WN8
Marks of Excellence


Tier 2: M2 LIGHT TANK
Weaponry
DPM1,001.28
Damage40
Penetration (mm)48
Reload time (sec)2.40
Rate of fire (rnds/min)25.03
Aim time (sec)2.01
Dispersion0.44
… moving0.24
… tank traverse0.24
… turret traverse0.15
… after firing3.84
… damaged1.92
· · ·
Damage vs. modules50
Caliber (mm)37
Shell velocity (m/s)782
Max range (m)720
Ammo capacity205
Potential damage8,200
Shell cost18
Mobility
Top speed (km/h)58
Reverse speed (km/h)20
Power (hp)262
Power/weight (hp/t)30.21
Tank traverse (°/sec)41.72
Effective traverse
… hard (°/sec)49.50
… medium (°/sec)29.70
… soft (°/sec)13.10
Terrain resistance
… hard0.86
… medium1.44
… soft3.26
· · ·
Gun elevation (°)20
Gun depression (°)10
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)36.50
Everything Else
Hull armor (mm)38.1 / 25.4 / 25.4
Turret armor (mm)38.1 / 25.4 / 25.4
Track armor (mm)10
· · ·
Health320
Engine health58
Track health60
… repaired45
Ammo rack health85
… repaired55
Fuel tank health100
… repaired40
· · ·
Max load (kg)11,500
Total weight (kg)8,674
· · ·
Stationary camo (%)13.56 / 3.46
Moving camo (%)10.2 / 2.6
· · ·
View range (m)320
Radio range (m)276.39
Fire chance20%
Tank cost3,400
Description
Shorter and smaller than its tier 2 cousin, the T2 Medium Tank, the M2 Light Tank has many of the same stats plus a much more powerful engine. The M2 is one of the fastest tier 2 tanks and is decently armored. It has a bit of difficulty in tight spaces, but in the open it is very fast. Its speed is best used to exploit the sluggishness of other low tier tanks. With great view range for a tier 2 tank, small size, high top speed and good maneuverability (especially with a trained crew) this tank makes a great scout regardless of tier - and is very underestimated by many higher tier players.
Strengths
Good acceleration and top speed.
Good view range.
High ammunition capacity.
Decent gun choice.
Decent armor for tier II, but angling it correctly is a must.
Weakness
Poor accuracy on all guns.
Low tank traverse speed.
Fairly tall for a light tank.
Bad gun depression.
Weak spots
With the upgraded turret you will bounce some shots but it is still smart to face your enemy and try to stay hidden.
Research Order
Engine first, turret second, then tracks, followed by top gun.
Suggested Equipment
I recommend Camo Net.
Leads To
M2 Light Tank leads to the M3 Stuart.
Target Damage WN8
Marks of Excellence

_edited.jpg)
Tier 2: T2 LIGHT
Weaponry
DPM1,192.05
Damage12
Penetration (mm)30
Reload time (sec)7.66
Rate of fire (rnds/min)99.34
Clip size15
Clip damage180 / 1.40s
Intra-clip reload0.10
Aim time (sec)1.71
Dispersion0.50
… moving0.24
… tank traverse0.24
… turret traverse0.08
… after firing1.30
… damaged2
· · ·
Damage vs. modules27
Caliber (mm)20
Shell velocity (m/s)770
Max range (m)400
Ammo capacity2400
Potential damage28,800
Shell cost3
Mobility
Top speed (km/h)72
Reverse speed (km/h)20
Power (hp)265
Power/weight (hp/t)34.85
Tank traverse (°/sec)49.02
Effective traverse
… hard (°/sec)49.02
… medium (°/sec)36.86
… soft (°/sec)22.05
Terrain resistance
… hard0.99
… medium1.31
… soft2.20
· · ·
Gun elevation (°)21
Gun depression (°)8
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)39
Everything Else
Hull armor (mm)17 / 15 / 6
Turret armor (mm)16 / 16 / 16
Track armor (mm)6
· · ·
Health300
Engine health104
Track health60
… repaired45
Ammo rack health130
… repaired90
Fuel tank health100
… repaired40
· · ·
Max load (kg)8,300
Total weight (kg)7,604
· · ·
Stationary camo (%)14.99 / 3.36
Moving camo (%)11.29 / 2.53
· · ·
View range (m)260
Radio range (m)338.97
Fire chance20%
Tank cost 750 Gold
Description
The T2 Light Tank is a very fast tank, with a top speed of 72 km/h and one of the highest hp/ton ratings of any tank in game. It has a fairly weak gun and poor armor though, with the second weakest rear armor of any tank. Its use as a deep penetration scout is limited by its short radio range. The only way to play this tank is to never stop and try to engage the enemy by circling, but beware that it has a large turning radius at speed so you'd better plan ahead as you approach. Its light weight means it takes heavy damage when rammed, usually tracking it and often outright killing it.
Strengths
Great power to weight ratio and top speed, one of the fastest tanks in game.
Gun has decent handling and good burst damage.
Good gun elevation/depression and small turret profile, can hull-down.
Small size and good camouflage, good at passive scouting.
No longer matched in Tier IV battles.
Weakness
Poor armor.
Limited penetration, some heavier vehicles are hard to pen, special ammo required sometimes.
View range is poor, active scouting can be difficult.
Very light in terms of weight, ramming is a death sentence.
Weak spots
This tank has practically no armor. Don't expect to bounce shots, because your armor is made out of paper. Try to avoid 1 on 1 duels with other medium or better armored light tanks, because you are likely to die very fast. Use your speed to your advantage to circle enemies to get their weaker sides and rears.
Research Order
Premium tanks have nothing to research.
Suggested Equipment
I recommend Camo Net.
Leads To
Premium tank so it doesn’t lead to another tank.
Target Damage WN8
Marks of Excellence


Tier 2: T1E6
Weaponry
DPM1,324.72
Damage30
Penetration (mm)33
Reload time (sec)4.79
Rate of fire (rnds/min)44.16
Clip size5
Clip damage150 / 2s
Intra-clip reload0.50
Aim time (sec)1.90
Dispersion0.51
… moving0.27
… tank traverse0.27
… turret traverse0.12
… after firing3
… damaged2
· · ·
Damage vs. modules50
Caliber (mm)37
Shell velocity (m/s)600
Max range (m)400
Ammo capacity160
Potential damage4,800
Shell cost0
Mobility
Top speed (km/h)48.3
Reverse speed (km/h)20
Power (hp)244
Power/weight (hp/t)27.03
Tank traverse (°/sec)43.81
Effective traverse
… hard (°/sec)43.81
… medium (°/sec)37.07
… soft (°/sec)20.08
Terrain resistance
… hard1.05
… medium1.25
… soft2.30
· · ·
Gun elevation (°)15
Gun depression (°)10
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)38
Everything Else
Hull armor (mm)15.9 / 6.4 / 6.4
Turret armor (mm)12.7 / 6.4 / 6.4
Track armor (mm)5
· · ·
Health320
Engine health123
Track health60
… repaired45
Ammo rack health130
… repaired90
Fuel tank health100
… repaired40
· · ·
Max load (kg)11,100
Total weight (kg)9,027
· · ·
Stationary camo (%)14.25 / 2.78
Moving camo (%)10.72 / 2.09
· · ·
View range (m)260
Radio range (m)325
Fire chance20%
Tank cost 750 Gold
Description
The T1E6 at Tier II is a later and more advanced version of the T1 Cunningham available at Tier I. Players accustomed to the T1 will find that the T1E6 behaves similarly. The T1E6 is a typical light tank, with great speed, acceleration, and maneuverability. Its armor is thin, and will only protect the tank from occasional machinegun fire at certain angles. The T1E6 may be a typical light tank in these regards, but its poor view range will prevent it from being an effective scout like some other lights.
Strengths
Good acceleration, top speed, and maneuverability.
Free AP ammo.
Five-shot magazine with large burst damage and a short reload.
Great gun depression.
Weakness
Overturns very easily.
Poor penetration.
Poor accuracy.
Thin armor.
Poor view range.
Weak spots
This tank has practically no armor. Don't expect to bounce shots, because your armor is made out of paper
Research Order
Premium tanks have nothing to research.
Suggested Equipment
I recommend Camo Net.
Leads To
Premium tank so it doesn’t lead to another tank.
Target Damage WN8
Marks of Excellence


Tier 2: T7 COMBAT CAR
Weaponry
DPM846.38
Damage8
Penetration (mm)27
Reload time (sec)23.01
Rate of fire (rnds/min)105.80
Clip size50
Clip damage400 / 5.35s
Intra-clip reload0.11
Aim time (sec)1.70
Dispersion0.53
… moving0.25
… tank traverse0.25
… turret traverse0.10
… after firing1.10
… damaged2
· · ·
Damage vs. modules17
Caliber (mm)12.70
Shell velocity (m/s)895
Max range (m)400
Ammo capacity2700
Potential damage21,600
Shell cost1
Mobility
Top speed (km/h)56
Reverse speed (km/h)20
Power (hp)262
Power/weight (hp/t)26.31
Tank traverse (°/sec)45.89
Effective traverse
… hard (°/sec)45.89
… medium (°/sec)36.71
… soft (°/sec)16.20
Terrain resistance
… hard1.15
… medium1.44
… soft3.26
· · ·
Gun elevation (°)40
Gun depression (°)15
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)24
Everything Else
Hull armor (mm)15.9 / 12.7 / 6.4
Turret armor (mm)12.7 / 12.7 / 12.7
Track armor (mm)6
· · ·
Health300
Engine health100
Track health60
… repaired45
Ammo rack health90
… repaired60
Fuel tank health100
… repaired40
· · ·
Max load (kg)12,500
Total weight (kg)9,959
· · ·
Stationary camo (%)13.51 / 3.22
Moving camo (%)10.09 / 2.4
· · ·
View range (m)280
Radio range (m)338.97
Fire chance20%
Tank cost 750 Gold
Description
Predominant among the T7's strong points is its high burst damage. A single clip of ammo carries a potential damage of 400 average hit points. With a rate of fire of roughly 454 rounds per minute when loaded, the T7 is capable of dealing this damage in just under 5.5 seconds. When firing, the T7's dispersion does not fly wildly and has a quick reload time, meaning that at close ranges, its shots are fairly accurate, enhancing the burst damage. This burst damage comes at the cost of reload time. It takes roughly 24 seconds to load a new clip, and during this time the tank is left completely defenseless due to its lack of armor. In addition, the T7's M2 machine gun has very poor penetrating ability and can only fire regular AP rounds, rendering it ineffective at long range. Against well-armored tanks such as the T18, it can only penetrate the rear armor. Against a fully-upgraded D1 or H35, it is virtually useless, and can only penetrate the top armor.
Strengths
Very high burst damage;
Great aim time, gun elevation, and gun depression
Good top speed and acceleration
Preferential matchmaking; only sees tier II battles
Weakness
Paper-thin armor; will be penetrated by almost everything it goes against
Poor penetration
Long clip reload
Below-average view range
Sluggish turret traverse
Weak spots
This tank has practically no armor. Don't expect to bounce shots, because your armor is made out of paper
Research Order
Premium tanks have nothing to research.
Suggested Equipment
I recommend Camo Net.
Leads To
Premium tank so it doesn’t lead to another tank.
Target Damage WN8
Marks of Excellence


Tier 3: M3 STUART
Weaponry
DPM1,043.48
Damage40
Penetration (mm)56
Reload time (sec)2.30
Rate of fire (rnds/min)26.09
Aim time (sec)1.63
Dispersion0.39
… moving0.19
… tank traverse0.19
… turret traverse0.12
… after firing2.88
… damaged1.92
· · ·
Damage vs. modules50
Caliber (mm)37
Shell velocity (m/s)792
Max range (m)720
Ammo capacity180
Potential damage7,200
Shell cost18
Mobility
Top speed (km/h)61
Reverse speed (km/h)20
Power (hp)350
Power/weight (hp/t)27.47
Tank traverse (°/sec)46.93
Effective traverse
… hard (°/sec)63.35
… medium (°/sec)57.59
… soft (°/sec)33.34
Terrain resistance
… hard0.96
… medium1.05
… soft1.82
· · ·
Gun elevation (°)20
Gun depression (°)10
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)50.06
Everything Else
Hull armor (mm)38.1 / 25.4 / 25.4
Turret armor (mm)38.1 / 31.7 / 31.7
Track armor (mm)10
· · ·
Health430
Engine health104
Track health70
… repaired55
Ammo rack health110
… repaired70
Fuel tank health125
… repaired50
· · ·
Max load (kg)14,500
Total weight (kg)12,742
· · ·
Stationary camo (%)15.31 / 4.59
Moving camo (%)15.31 / 4.59
· · ·
View range (m)330
Radio range (m)641.44
Fire chance20%
Tank cost37,500
Description
The tank has reasonable armor for its tier, and the upgraded 37mm gun is fast and accurate. However, when placed in higher-tier battles, it will face better armed and armored opposition. Speed and stealth are the keys to survival for light tanks; the M3 excels in both. Upgrade your suspension and engine and keep your movements unpredictable as you exploit the enemy's flanks, or race to a good hiding spot and help out your artillery and snipers by spotting the enemy as they advance. Avoid long drawn-out, stand-still shooting matches.
Strengths
Great top speed and hull traverse.
Good rate-of-fire.
Above average accuracy, aim time, turret traverse speed, and gun elevation arc.
Very good frontal armor for light tank, immune to most machineguns and
Excellent radio.
Weakness
Poor damage.
Mediocre gun penetration.
Weak spots
The drivers hatch is on the front of the tank and almost 90 degrees vertical so easy to pen.
Research Order
The 20 mm Hispano-Suiza Birgikt Gun and the 37 mm Gun M5 carry over from the M2 Light Tank, as well as the SCR 506 radio if you researched it.
First research the Continental W-670 and the Continental R-975-C1 engines.
Next research the upgraded suspension for a large improvement in traverse speed.
Now research the second turret and the 37 mm Gun M6.
Be sure to research the SCR 506 if you haven't by now.
Suggested Equipment
I recommend Camo Net and Binoc’s.
Leads To
The M3 Stuart leads to the M5 Stuart and also leads to the T6 Medium.
Target Damage WN8
Marks of Excellence

_edited.jpg)
Tier 3: M22 LOCUST
Weaponry
DPM1,093.10
Damage40
Penetration (mm)56
Reload time (sec)2.20
Rate of fire (rnds/min)27.33
Aim time (sec)1.64
Dispersion0.39
… moving0.20
… tank traverse0.20
… turret traverse0.12
… after firing2.88
… damaged1.92
· · ·
Damage vs. modules50
Caliber (mm)37
Shell velocity (m/s)792
Max range (m)720
Ammo capacity90
Potential damage3,600
Shell cost18
Mobility
Top speed (km/h)64
Reverse speed (km/h)20
Power (hp)192
Power/weight (hp/t)27.75
Tank traverse (°/sec)41.72
Effective traverse
… hard (°/sec)41.72
… medium (°/sec)37.13
… soft (°/sec)19.64
Terrain resistance
… hard0.93
… medium1.05
… soft1.98
· · ·
Gun elevation (°)30
Gun depression (°)10
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)41.72
Everything Else
Hull armor (mm)25 / 13 / 13
Turret armor (mm)25 / 25 / 25
Track armor (mm)15
· · ·
Health450
Engine health104
Track health70
… repaired55
Ammo rack health130
… repaired90
Fuel tank health125
… repaired50
· · ·
Max load (kg)7,590
Total weight (kg)6,918
· · ·
Stationary camo (%)20.35 / 6.1
Moving camo (%)20.35 / 6.1
· · ·
View range (m)330
Radio range (m)395
Fire chance20%
Tank cost 900 Gold
Description
The Locust is a fast and small tank, reaching its top speed of 64kph pretty quickly regardless of terrain. Differences with its German counterpart, the T-15, include higher penetration, while being much less maneuverable and having a somewhat lower view range. Thus it's not capable of driving in tiny circles at full speed. However, Improved Ventilation, a fully trained crew, and some driving experience with this tank can help neutralize these drawbacks.
Strengths
Good combination of high hit points for this tier, hp/ton ratio and a generous top speed.
Good penetration for its tier with cheap APCR ammo.
Good accuracy on the move, aim time, turret traverse speed and elevation arc and view range.
Camo values nullify over a fifth of the enemy's view range and even when seen, the Locust's small size makes it hard to hit.
Weakness
Poor agility combined with a low protection means you must avoid getting shot at whenever possible.
Ammo storage is easily hit and running out of ammo in the middle of a match is a very possible scenario.
Poor signal range, its role as an active scout is limited.
Weak spots
This is a Tier 3 Light Tank. Everything is a weak spot
Research Order
Premium tank so nothing to research.
Suggested Equipment
I recommend Camo Net and Binoc’s.
Leads To
Premium tank so it doesn’t lead to any other tank.
Target Damage WN8
Marks of Excellence

_edited.jpg)
Tier 3: MTLS-1G14
Weaponry
DPM941.18
Damage40
Penetration (mm)68
Reload time (sec)4.60
Rate of fire (rnds/min)23.53
Clip size2
Clip damage80 / 0.50s
Intra-clip reload0.50
Aim time (sec)1.44
Dispersion0.40
… moving0.21
… tank traverse0.21
… turret traverse0.12
… after firing0.96
… damaged1.92
· · ·
Damage vs. modules50
Caliber (mm)37
Shell velocity (m/s)782
Max range (m)400
Ammo capacity1226
Potential damage49,040
Shell cost35
Mobility
Top speed (km/h)55
Reverse speed (km/h)20
Power (hp)500
Power/weight (hp/t)26.25
Tank traverse (°/sec)41.72
Effective traverse
… hard (°/sec)41.72
… medium (°/sec)36.31
… soft (°/sec)18.08
Terrain resistance
… hard1.09
… medium1.26
… soft2.52
· · ·
Gun elevation (°)22.32
Gun depression (°)11.88
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)45.89
Everything Else
Hull armor (mm)38.1 / 25.4 / 25.4
Turret armor (mm)38.1 / 25.4 / 25.4
Track armor (mm)15
· · ·
Health410
Engine health104
Track health70
… repaired55
Ammo rack health130
… repaired90
Fuel tank health150
… repaired50
· · ·
Max load (kg)20,000
Total weight (kg)19,051
· · ·
Stationary camo (%)12.54 / 3.01
Moving camo (%)9.41 / 2.26
· · ·
View range (m)280
Radio range (m)338.97
Fire chance12%
Tank cost 1,250 Gold
Description
The first double barrel gun in the game (no longer usable). It has the best armor of all tier 3 premium light tanks. It also has the best gun depression but has the lowest damage per minute yet it has the best penetration. This tank is a unique light tank, best played as a mid range scout and it can work well in close quarters, just make sure you have other tanks near you because of the low damage per minute.
Strengths
Good mobility makes this tank a perfect flanker for fast elimination of enemies
2 guns can deal 80 damage in no time, also decent penetration
12° of gun depression allow this tank to do a great job on hills
38 mm of frontal armor (turret and hull) can be effective when angled properly
Turret traverse of 45,89 (°/sec) and 1,64 sec. aim time, very good gun handling
Weakness
Low DPM for its burst capability
No preferred matchmaking
Poor radio range and subpar view range, you won't wander very far from teammates
Weak spots
Even though this has the best armor of tier 3 premium lights, there are still plenty of tanks that can pen your armor, so always try to angle when engaged with the enemy.
Research Order
Premium tank so nothing to research.
Suggested Equipment
I recommend Camo Net and Binoc’s.
Leads To
Premium tank so it doesn’t lead to any other tank.
Target Damage WN8
Marks of Excellence


Tier4: M5 STUART
Weaponry
DPM1,250.03
Damage40
Penetration (mm)56
Reload time (sec)6.90
Rate of fire (rnds/min)31.25
Clip size5
Clip damage200 / 2.70s
Intra-clip reload0.67
Aim time (sec)1.63
Dispersion0.40
… moving0.20
… tank traverse0.20
… turret traverse0.10
… after firing2.40
… damaged1.92
· · ·
Damage vs. modules50
Caliber (mm)37
Shell velocity (m/s)884
Max range (m)720
Ammo capacity220
Potential damage8,800
Shell cost18
Mobility
Top speed (km/h)64.4
Reverse speed (km/h)20
Power (hp)350
Power/weight (hp/t)22.96
Tank traverse (°/sec)43.81
Effective traverse
… hard (°/sec)47.19
… medium (°/sec)42.47
… soft (°/sec)22.35
Terrain resistance
… hard0.86
… medium0.96
… soft1.82
· · ·
Gun elevation (°)20
Gun depression (°)10
Gun traverse (°/sec)43.75
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)45.89
Everything Else
Hull armor (mm)28.6 / 28.6 / 25.4
Turret armor (mm)44.5 / 31.8 / 31.8
Track armor (mm)15
· · ·
Health520
Engine health104
Track health80
… repaired60
Ammo rack health140
… repaired90
Fuel tank health125
… repaired50
· · ·
Max load (kg)16,200
Total weight (kg)15,246
· · ·
Stationary camo (%)16.19 / 3.88
Moving camo (%)16.19 / 3.88
· · ·
View range (m)360
Radio range (m)641.44
Fire chance20%
Tank cost 143,000
Description
Due to its battle tier placement, this tank is relegated to a scouting role. This tank is not completely defenseless, but as it cannot stand against enemy fire, you should harass the enemy with hit and run tactics. This tank can win in a dogfight with pretty much any other tier 4 light, destroy almost any arty it will come up against, and seriously annoy anything else. If you can force the enemy's attention away from your allies, their jobs will be much easier and you will have greatly contributed to team victory. You are a very small target with passable view range, a good radio and extremely good mobility, making active scouting possible.
Strengths
Good top speed and maneuverability.
Good turret traverse speed.
Good view and signal range.
The top gun has great gun depression, aim time and dispersion stats.
Small chunk of spaced armor near the turret machine gun.
Weakness
The 37mm Gun T16 is one of the only 2 fully-automatic cannons in game, depletes clip on click, high probability of missing its target.
Due to subpar accuracy and very quick in-clip reload, latter shots in a clip would scatter wildly.
Poor hull and turret armor.
Lowest penetration of all tier 4 light tanks.
Pitiful alpha damage.
Weak spots
You have to be careful with this tank, it looks like it has good armor but if you don’t angle your tank you will get penned often.
Research Order
The Continental R-975-C1 engine and the SCR 506 radio carry over from the M3 Stuart and should be installed immediately.
As a scout, your primary objective is to light up enemy players, not try to kill them, therefore it is recommended that you research the VVSS T36E8 suspension first.
The 37 mm Gun T16 autoloading gun is next and is needed to unlock the next module, the M5A1 turret which has more armor and an increased view range.
Suggested Equipment
I recommend Vents, Camo Net and Binoc’s.
Leads To
The M5 Stuart leads to the M24 Chaffee.
Target Damage WN8
Marks of Excellence


Tier 5: M24 CHAFFEE
Weaponry
DPM1,564.50
Damage110
Penetration (mm)96
Reload time (sec)4.22
Rate of fire (rnds/min)14.22
Aim time (sec)1.53
Dispersion0.42
… moving0.12
… tank traverse0.12
… turret traverse0.08
… after firing3.36
… damaged1.92
· · ·
Damage vs. modules100
Caliber (mm)75
Shell velocity (m/s)619
Max range (m)720
Ammo capacity60
Potential damage6,600
Shell cost56
Mobility
Top speed (km/h)62
Reverse speed (km/h)21
Power (hp)500
Power/weight (hp/t)27.19
Tank traverse (°/sec)43.81
Effective traverse
… hard (°/sec)54.08
… medium (°/sec)43.26
… soft (°/sec)25.45
Terrain resistance
… hard0.77
… medium0.96
… soft1.63
· · ·
Gun elevation (°)15
Gun depression (°)10
Gun traverse (°/sec)40.25
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)45.89
Everything Else
Hull armor (mm)25.4 / 25.4 / 19.1
Turret armor (mm)38.1 / 25.4 / 25.4
Track armor (mm)20
· · ·
Health550
Engine health136
Track health100
… repaired75
Ammo rack health170
… repaired120
Fuel tank health150
… repaired50
· · ·
Max load (kg)19,500
Total weight (kg)18,392
· · ·
Stationary camo (%)15.68 / 3.87
Moving camo (%)15.68 / 3.87
· · ·
View range (m)360
Radio range (m)777.03
Fire chance20%
Tank cost 405,000


Tier 5: M7
Weaponry
DPM1,434.13
Damage110
Penetration (mm)92
Reload time (sec)4.60
Rate of fire (rnds/min)13.04
Aim time (sec)1.82
Dispersion0.36
… moving0.17
… tank traverse0.17
… turret traverse0.12
… after firing3.36
… damaged1.92
· · ·
Damage vs. modules100
Caliber (mm)75
Shell velocity (m/s)619
Max range (m)720
Ammo capacity85
Potential damage9,350
Shell cost56
Mobility
Top speed (km/h)60
Reverse speed (km/h)20
Power (hp)600
Power/weight (hp/t)24.71
Tank traverse (°/sec)50.06
Effective traverse
… hard (°/sec)62.17
… medium (°/sec)55.26
… soft (°/sec)29.25
Terrain resistance
… hard0.77
… medium0.86
… soft1.63
· · ·
Gun elevation (°)18
Gun depression (°)8
Gun traverse (°/sec)40.25
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)47.98
Everything Else
Hull armor (mm)38.1 / 33.3 / 31.7
Turret armor (mm)52.3 / 41.2 / 41.2
Track armor (mm)20
· · ·
Health540
Engine health104
Track health100
… repaired75
Ammo rack health170
… repaired120
Fuel tank health150
… repaired50
· · ·
Max load (kg)25,500
Total weight (kg)24,283
· · ·
Stationary camo (%)14.71 / 3.82
Moving camo (%)14.71 / 3.82
· · ·
View range (m)360
Radio range (m)777.03
Fire chance20%
Tank cost355,000

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Tier 6: T37
Weaponry
DPM1,945.05
Damage115
Penetration (mm)126
Reload time (sec)3.55
Rate of fire (rnds/min)16.91
Aim time (sec)1.63
Dispersion0.43
… moving0.12
… tank traverse0.12
… turret traverse0.08
… after firing2.88
… damaged1.92
· · ·
Damage vs. modules105
Caliber (mm)76
Shell velocity (m/s)975
Max range (m)720
Ammo capacity50
Potential damage5,750
Shell cost105
Mobility
Top speed (km/h)65
Reverse speed (km/h)22
Power (hp)600
Power/weight (hp/t)25.66
Tank traverse (°/sec)50.06
Effective traverse
… hard (°/sec)56.87
… medium (°/sec)50.55
… soft (°/sec)30.33
Terrain resistance
… hard0.77
… medium0.86
… soft1.44
· · ·
Gun elevation (°)20
Gun depression (°)9
Gun traverse (°/sec)40.25
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)45.89
Everything Else
Hull armor (mm)25.4 / 25.4 / 19.1
Turret armor (mm)31.8 / 25.4 / 25.4
Track armor (mm)20
· · ·
Health680
Engine health234
Track health120
… repaired90
Ammo rack health180
… repaired120
Fuel tank health150
… repaired50
· · ·
Max load (kg)26,000
Total weight (kg)23,380
· · ·
Stationary camo (%)13.67 / 3.2
Moving camo (%)13.67 / 3.2
· · ·
View range (m)370
Radio range (m)745
Fire chance20%
Tank cost 910,000


Tier 6: T21
Weaponry
DPM1,713.50
Damage115
Penetration (mm)130
Reload time (sec)4.03
Rate of fire (rnds/min)14.90
Aim time (sec)1.82
Dispersion0.35
… moving0.12
… tank traverse0.12
… turret traverse0.10
… after firing3.36
… damaged1.92
· · ·
Damage vs. modules105
Caliber (mm)76
Shell velocity (m/s)792
Max range (m)720
Ammo capacity70
Potential damage8,050
Shell cost96
Mobility
Top speed (km/h)57
Reverse speed (km/h)21
Power (hp)600
Power/weight (hp/t)25.93
Tank traverse (°/sec)62.58
Effective traverse
… hard (°/sec)68.32
… medium (°/sec)60.73
… soft (°/sec)36.44
Terrain resistance
… hard0.77
… medium0.86
… soft1.44
· · ·
Gun elevation (°)25
Gun depression (°)10
Gun traverse (°/sec)40.25
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)43.81
Everything Else
Hull armor (mm)28.6 / 25.4 / 22.2
Turret armor (mm)28.6 / 25.4 / 25.4
Track armor (mm)20
· · ·
Health670
Engine health234
Track health120
… repaired90
Ammo rack health180
… repaired120
Fuel tank health150
… repaired50
· · ·
Max load (kg)26,000
Total weight (kg)23,136
· · ·
Stationary camo (%)15.28 / 3.77
Moving camo (%)15.28 / 3.77
· · ·
View range (m)380
Radio range (m)777.03
Fire chance20%
Tank cost 900,000


Tier 6: SUPER CHAFFEE
Weaponry
DPM1,599.27
Damage115
Penetration (mm)120
Reload time (sec)4.31
Rate of fire (rnds/min)13.91
Aim time (sec)1.63
Dispersion0.42
… moving0.12
… tank traverse0.12
… turret traverse0.10
… after firing3.36
… damaged1.92
· · ·
Damage vs. modules105
Caliber (mm)76
Shell velocity (m/s)792
Max range (m)720
Ammo capacity70
Potential damage8,050
Shell cost96
Mobility
Top speed (km/h)56
Reverse speed (km/h)21
Power (hp)550
Power/weight (hp/t)28.75
Tank traverse (°/sec)47.98
Effective traverse
… hard (°/sec)45.58
… medium (°/sec)41.02
… soft (°/sec)24.13
Terrain resistance
… hard0.86
… medium0.96
… soft1.63
· · ·
Gun elevation (°)15
Gun depression (°)10
Gun traverse (°/sec)40.25
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)40.68
Everything Else
Hull armor (mm)25.4 / 25.4 / 19.1
Turret armor (mm)31.8 / 25.4 / 25.4
Track armor (mm)20
· · ·
Health660
Engine health136
Track health120
… repaired90
Ammo rack health180
… repaired120
Fuel tank health150
… repaired50
· · ·
Max load (kg)21,000
Total weight (kg)19,131
· · ·
Stationary camo (%)14.25 / 3.33
Moving camo (%)14.25 / 3.33
· · ·
View range (m)380
Radio range (m)777.03
Fire chance20%
Tank cost 2,900?


Tier 7: T71 CMCD
Weaponry
DPM2,086
Damage150
Penetration (mm)145
Reload time (sec)4.31
Rate of fire (rnds/min)13.91
Aim time (sec)1.82
Dispersion0.36
… moving0.13
… tank traverse0.13
… turret traverse0.10
… after firing2.88
… damaged1.92
· · ·
Damage vs. modules105
Caliber (mm)76
Shell velocity (m/s)1,219
Max range (m)720
Ammo capacity60
Potential damage9,000
Shell cost270
Mobility
Top speed (km/h)64
Reverse speed (km/h)25
Power (hp)420
Power/weight (hp/t)24.74
Tank traverse (°/sec)67.80
Effective traverse
… hard (°/sec)81.58
… medium (°/sec)71.39
… soft (°/sec)38.07
Terrain resistance
… hard0.67
… medium0.77
… soft1.44
· · ·
Gun elevation (°)20
Gun depression (°)10
Gun traverse (°/sec)40.25
Gun traverse range (°)-180 / 180
Turret traverse (°/sec)47.98
Everything Else
Hull armor (mm)25.4 / 22.2 / 19.1
Turret armor (mm)22.2 / 0 / 22.2
Track armor (mm)20
· · ·
Health840
Engine health234
Track health140
… repaired105
Ammo rack health200
… repaired135
Fuel tank health150
… repaired50
· · ·
Max load (kg)20,000
Total weight (kg)16,979
· · ·
Stationary camo (%)13.17 / 3.08
Moving camo (%)13.17 / 3.08
· · ·
View range (m)390
Radio range (m)745
Fire chance20%
Tank cost 1,400,000

